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> every college-aged student that I know I suspect this is often a "self-perpetuating myth." Every college-aged student I know tends to have similar interests
by neogodless 4y ago
> every college-aged student that I know
I suspect this is often a "self-perpetuating myth." Every college-aged student I know tends to have similar interests to me and my siblings, and we all grew up buying or building PCs and playing PC games, and... they have followed suit. All 9 of my and my spouse's nieces/nephews (all in the 13-19 age range) have a PC. More have Android phones than iPhones, but a few have those. Some of them have asked me for help when choosing what to buy.
Similarly, in my group of friends, many of them are PC gamers, and all seem to own PCs. At work, it has been a mix depending on where I worked, but my current contracted employer supplies everyone with a PC laptop, while my direct employer decides based on that kind of development. 3D design or VR environments? You get a gaming PC. API or web app dev? You'll probably get a Macbook Pro. My previous employer of about 300 employees was 100% a PC environment.
It's all anecdotal, of course, from just where I sit. I do think, having done work on Windows and macOS, there's cross-platform tools for an increasingly large share of the kinds of work to be done, so the decision is probably made based on someone at a high level either having a preference/comfort level, or perhaps doing some due diligence to compare enterprise level support, hardware capabilities and price, and thinking about how that'll affect the bottom line when distributing hardware to 20, 100, 1000 employees.