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Build it in Blender, including cameras and lights. Then build an importer for your game. This is substantially less work than building a whole editor. Especiall
by w4rh4wk5 4y ago
Build it in Blender, including cameras and lights. Then build an importer for your game. This is substantially less work than building a whole editor. Especially when considering the editing capabilities of Blender.
We kinda did that for our little ray-tracer: https://www.youtube.com/watch?v=QZSoVidqV2Q https://www.youtube.com/watch?v=QZSoVidqV2Q
- blooalien 4y agoOr build it in Blender, export it in GLTF (.glb), and import it directly into a game engine that supports GLTF import (like Godot engine for example). :)