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Yep, it's been a while since I've been in the industry but with med-large teams your the composition of staff is such that Art/TechArt/Design are where the majo
by vvanders 4y ago
Yep, it's been a while since I've been in the industry but with med-large teams your the composition of staff is such that Art/TechArt/Design are where the majority of the time/effort is going to be spent.
Last team I was on of ~60, we had 9-10 devs, if I could build tools that made our design or art team more effective that was a better use of my time(within reason of course).
Integrated engines just reflect that composition.