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> I've been looking for a big project to tackle, maybe that's something I can try to start myself :) I had a similar thought. I was thinking maybe this could e
by bob1029 4y ago
> I've been looking for a big project to tackle, maybe that's something I can try to start myself :)
I had a similar thought. I was thinking maybe this could even be some web-based system where you could have multiple editors talking to the same engine session, or vice versa.
> Although good UX has been historically the Achilles Heel of open source
Completely agree. Perhaps the best way to go about a project like this would be to establish a few mock use cases up front (i.e. actually try to build a dummy game with your own tools). The magic of UX doesn't appear until you have actually used a thing and start tweaking stuff like animation delays, font sizes, tab order, modal positions, et. al.
- ratww 4y agoSomething web would be really cool, indeed. Not only collaboration, but imagine integrating source control with all that too, that would be an awesome experience. Source Control is not something I enjoyed when I worked in a mainstream engine. > Completely agree. Perhaps the best way to go about a project like this would be to establish a few mock use cases up front (i.e. actually try to build a dummy game with your own tools). The magic of UX doesn't appear until you have actually used a thing and start tweaking stuff like animation delays, font sizes, tab order, modal positions, et. al. That's true! However, there's some good prior art for engine editors, in the shape of Unity, Godot and Unreal.