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I don't seem to understand what you're getting at. Strategy still exists in games where no cheating occurs. Are you saying that with cheating, harder strategi
by iamwil 19y ago
I don't seem to understand what you're getting at. Strategy still exists in games where no cheating occurs. Are you saying that with cheating, harder strategies have to be formed by the players?
Games usually have a measure of accomplishment. Cheating is usually considered a way of increasing the measure of accomplishment (leveling up) without being subject to the cost of regular rules of the game (fighting monsters to gain exp)--either by finding a combination of rules that negate the intended cost (some type of exploit in game, like selling things for higher than you brought them in an RPG), or by neglect of the rules (cheats)
I'm not sure I see how that adds a new dimension to game playing. Nor do I see how that adds to human computation of problems. Since by cheating, players obtain their reward without having to solve the problem.