4 ms·
And still API's are stuck in the stone age. AFAIK these devices are SM5 OpenCL compatible and you have to use a 3 generations old API - OpenGLES 2 (no MRT means
by moonchrome 15y ago
And still API's are stuck in the stone age. AFAIK these devices are SM5 OpenCL compatible and you have to use a 3 generations old API - OpenGLES 2 (no MRT means not even SM3 level). And WebGL, once (if) it gets supported will be stuck on this, upgrade will probably take another x years. OpenGL has extensions but I don't see those implementing basic things as MRT let alone SM5.
Also AFAIK there is no OpenCL implementation in iOS and Android (haven't heard of any plans/announcements about implementing it), I've about Renderscript but haven't looked at it yet.
Sad that it's the software lagging behind hardware, and because of the most banal part of software - drivers and device API's.