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I can see why one would take issue with hypertapping, a method which seemed to require some inherent body ability to be capable of, but rolling is merely a more
by boomboomsubban 4y ago
I can see why one would take issue with hypertapping, a method which seemed to require some inherent body ability to be capable of, but rolling is merely a more efficient method of human tapping. It's like asking if the fosbury flop should be allowed.
- tedunangst 4y agoThe high jump seems to be more deliberately a test of physical skill? Did the designers of Tetris set out to make a game that measures the rate at which you can push a button? A lot of games have no glitch speedrun categories.
- boomboomsubban 4y agoIf the designers wanted the game to end at level 29 they could have forced the game to end there. They didn't, instead programming a game that allows users to get continue indefinitely even if the designers themselves were unable to pass level 29. Sure you could make a no hypertapping or rolling category for Tetris. Calling better techniques a glitch seems wrong, though speed runners often disagree on what exactly constitutes a "glitch" anyway.
- throwaway675309 4y agoWhat??? There's no issue with hyper tapping, hyper tapping is literally just being able to press the button faster than most people can, and disallowing it would be like disqualifying somebody who has more fast twitch muscle fiber in the 100m dash. We're not created equal, welcome to literally every sport EVER.
- boomboomsubban 4y agoSeeing why someone would take issue with something is not agreeing it's an issue. I understand why the Tetris community might have been unhappy that a strategy impossible for 90% (completely made up number, I have no idea how common the ability is) of people became the meta. I wouldn't have banned it, but I would understand if they decided to have separate categories for hypertapping and "regular" play. Rolling seems to have fixed the problem.
- stormbrew 4y agoThe real issue with hypertapping isn't that "not everyone can do it," really. It's the question of if it crosses the line into being inherently injurious to the player in the medium or even short term, in which case the advantage doesn't come from either natural or learned skill but a willingness to ruin your hands for silly game points. Generally speaking regulated sports tend to draw lines here too, though obviously some draw them fairly far into the injury territory. Most of those are explicitly fighting sports though.
- Ekaros 4y agoGymnastics is also good example. Some routines are just banned, because there is possibility of damage or too high risks. And it is quite fair as long as it is clear upfront and everyone follows the same rules.
- otherme123 4y agoThat regulations are more in the line "we don't want participants to die or get crippled on live TV". Because gimnastics are absolutely insane for your body, the number of people who end up with totally destroyed knees, shoulders, ankles... before their 30's is horrifying.
- otherme123 4y agoAt least two of the best Starcraft 2 players, Maru and Byun, are having serious wrist issues. SC2 doesn't involve tricks like the ones mentioned in the article, and still actions per minute (APM) matter a lot and people get hurt. I've never heard anyone proposing regulations over APM. OTOH, almost every sport hurts at pro level, and I think it's safe to say that all pro sports are unhealthy, except a few of them. E.g. Federer has serious issues with his knees, has had more injuries than an average 60 year old man.
- deleted 4y ago[deleted]
- stormbrew 4y ago
- p1necone 4y agoComparing rolling to the Fosbury flop is basically a perfect analogy, bravo.