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That would be right if this was about platforms but it's not, it's about interaction. If you can't hover then why depend on it? Also, it's easy to add a touch
by iaskwhy 15y ago
That would be right if this was about platforms but it's not, it's about interaction. If you can't hover then why depend on it?
Also, it's easy to add a touch event to do the same as the hover event, it's up to developers to do it. I was just thinking about the dependency of hover which need to go.
- jeffehobbs 15y agoExactly right. The thing I don't like about hover is that at core, it's a leap of faith -- you're asking your user to mouse around blindly (like Myst, anyone remember that frustration?) until the page rewards their fumbling with some sort of UI treat. It's a symptom of inefficient and poor design. (Having said that, these are lovely animations.)
- iaskwhy 15y agoEvents like hover (or swipe, or trying to scroll out of the box) are really good for the experience side of design. It's that leap of faith that works that sometimes creates such a special connection between the user and the interface. If one ignores usability to favor experience then it's inefficient and poor design but I believe sometimes there's a good compromise between both. It's also important to note that discoverability is really different than it used to be due to touchscreens and that plays a major role in usability.