4 ms·
I haven't heard of Desktop Tower Defense despite considering myself a hardcore gamer. Everyone I knew was playing Team Fortress 2, Portal, and Halo 3 in 2007.
by yamazakiwi 4y ago
I haven't heard of Desktop Tower Defense despite considering myself a hardcore gamer. Everyone I knew was playing Team Fortress 2, Portal, and Halo 3 in 2007.
I'd be interested to hear where these conversation were happening for you.
As an example from my past, a lot of games grew on GameFaqs (pre-social media) for that exact reason. The more a community engaged, the higher that game would rank, so more users would be exposed to games that grew organically driven by difficulty, high customization, or skill.
- phaedrus 4y agoI was in a college research experiences for undergraduates program in 2007, and Tower Defense games were incredibly popular among my peer group. I'd compare it to Angry Birds or perhaps Flappy Bird in terms of how it was seemingly everywhere for a time. An interesting contrast was Flappy Bird popularity seemed to come out of nowhere, and was rationalized in retrospect, whereas the Tower Defense genre was the opposite. Its intrinsic interestingness seemed obvious at the time, but in retrospect I can't understand it.
- ArtWomb 4y agoIt's always nice when people respond to what you've written, but this comment really brought back a surge of memories for me! Do you also recall, around the same era, there was a precursor to Angry Birds called "Crush the Castle" that similarly spawned obsessive level creation. With DTD it was A* pathfinding. With Castles it was 2D physics. Simple engine mechanics engenders repeat playability ;)