2 ms·
I agree that good k-factor emerges, but you can still fertilize the soil, pick a sunny location, etc to increase the odds. It's hard to do this with a finished
by somehnacct3757 4y ago
I agree that good k-factor emerges, but you can still fertilize the soil, pick a sunny location, etc to increase the odds. It's hard to do this with a finished game in hand. I really think you need a holistic approach so that your desired playstyle (in this case ppl sharing outcomes with one another) is encouraged intrinsically by the design.
So I would offer that as another solution. Congratulations to OP on shipping your first game and learning a ton. What would a sequel or spiritual successor look like? This thought exercise gives you the freedom to question mechanics you already shipped which may be holding back your other design goals.