4 ms·
That's pretty standard approach in games. This negates problems with loads during gameplay potentially making game choppy, and also makes you aware of your tota
by badpun 4y ago
That's pretty standard approach in games. This negates problems with loads during gameplay potentially making game choppy, and also makes you aware of your total maximum memory budget (important esp. for consoles) - whereas, with dynamic loads and mallocs, you'll only find that out via extensive testing.
- sandworm101 4y agoNot unless your game is less than a few gigs in total size. The average size of a 3d simulation game is much larger than the 8/16gb of memory on typical gaming rigs. KSP loaded literally everything, every texture, at startup. The only time the drive was touched after that was for saves.