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I worked for a pharmaceutical company that tried to open a second factory producing more of the same thing that it was already successfully making and it never
by spoonjim 4y ago
I worked for a pharmaceutical company that tried to open a second factory producing more of the same thing that it was already successfully making and it never worked. They built the entire factory, it didn't work, they spent years and millions of dollars trying to debug it, it simply never worked out. They ended up just essentially running the US factory at three shifts to meet the increased demand. To this day I don't think anyone knows why the European production line never worked. Things can fail to reproduce without fraud.
- vaylian 4y agoVery fascinating. Were you at least able to pinpoint a part of the production process that produced different results, or was the difference only visible once the final product was "assembled"?
- spoonjim 4y agoI was not closely involved with the project. They essentially built the first one to "spec" like "use this kind of steel in the tanks" and the remediation process was essentially tearing those out one by one and "use the steel that we used in the first tank."
- Aqwis 4y agoSounds like a process similar to how you would debug a difficult bug in a big and/or complicated codebase – through trying to isolate the code causing the bug, comparing the buggy code with code that's known to work, replacing other parts of the code with dummy code/mocks etc. And sometimes a bug seems impossible to solve regardless of how much developer time you throw at it, and you just have to ship the product with the bug (seems to be especially common in the game dev business).