4 ms·
Seems like games are an 'easy' case for this kind of thing, since you can synchronise every frame, and arbitrate destruction then; no?
by moonchild 4y ago
Seems like games are an 'easy' case for this kind of thing, since you can synchronise every frame, and arbitrate destruction then; no?
- throwaway17_17 4y agoFor the most part. I think most of the usage was to allow more dynamic ‘objects’ and queries on them to be used in a low friction way without worrying about generational validity checks or null checks when reading data from those objects. It a lot like implementing a deterministic GC for a small set of memory objects.