4 ms·
Colonies/hives, which have fast insertion/erasure/iteration and preserve pointers on insertion/erasure. I remember that Cataclysm: DDA used this data structure
by nonbirithm 4y ago
Colonies/hives, which have fast insertion/erasure/iteration and preserve pointers on insertion/erasure. I remember that Cataclysm: DDA used this data structure for keeping track of the items on each map tile.
https://plflib.org/colony.htm https://plflib.org/colony.htm