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But even games are written in standardized frameworks like OpenGL and DirectX, with DirectX being the winner at the moment. Unless you're talking about Flash g
by politician 15y ago
But even games are written in standardized frameworks like OpenGL and DirectX, with DirectX being the winner at the moment. Unless you're talking about Flash games where, uh, Flash is the standardized framework.
It seems that standardized frameworks aren't the problem, performance is. So what's your take on hardware acceleration, canvas, and WebGL?