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I'm here for that tough love! And I'm worried about the IP thing. I think I'm covered because it's educational and I'm not making money off of it, it qualifie
by mikercampbell 4y ago
I'm here for that tough love!
And I'm worried about the IP thing. I think I'm covered because it's educational and I'm not making money off of it, it qualifies as "Fair Use" of copyrighted material, but at a moments notice, I could swap all the data for Fakemon, which is how people have gotten "past" IP violations (like Pokemon Uranium).
And yeah! I'm glad you brought up the part about caching, graph databases and the idea of over-engineering. The idea is not to make a practical game, but to learn technology through over-engineering. The Main Quests will be a streamlined experience, but the Side Quests are where I go off the wall.
And yeah as for graphics, I've actually built it in React in a few different ways and was going to go that route. I've built some basic Rouge-like games in Rust with WebGL (using bracket-lib), and am most definitely going to have that as a Side Quest.
What I'm gathering from your feedback is that I need to work on my messaging as to what the reader can expect?
And yeah, most DEF only 1% of the way through, but since I'm still new to this, I would love feedback on pacing, clarity, whether I give too much info or not enough. I'd hate to be 100% done and have something that isn't a smooth read.
But hey! I appreciate your feedback!