4 ms·
Let me take this opportunity to shill my Minesweeper quick-mark patch against the Portable Puzzle Collection: https://gist.github.com/FeepingCreature/3f5f59ca5
by FeepingCreature 4y ago
Let me take this opportunity to shill my Minesweeper quick-mark patch against the Portable Puzzle Collection:
https://gist.github.com/FeepingCreature/3f5f59ca58fd2134ac8e70dcd0889f65 https://gist.github.com/FeepingCreature/3f5f59ca58fd2134ac8e...
I tried to send it in, but Simon never replied to my email. :( Pls merge!
Just as you can leftclick a free n-tile where n mines are marked around it to immediately reveal all other tiles, this patch allows you to rightclick a free n-tile where n tiles are unrevealed (or marked as mines) around it in order to immediately mark all surrounding tiles as mines.
This turns Minesweeper into much less of a precision clicking game.
Also I am hopelessly addicted to ./loopy.
edit:
this already works | this is what the patch adds
left click the 4 | right click the 4
X X X X X X O O O X X X
X 4 O -> X 4 _ O 4 _ -> X 4 _
O O O _ _ _ _ _ _ _ _ _
- Arnavion 4y agoWell, if you're aiming to optimize for speed, not marking mines in the first place is faster :) The game ends when you uncover all non-mine squares, so only those squares need to be clicked. And yes, loopy is a great game.
- FeepingCreature 4y agoTrue, true. I've been trying to play loopy without marking any edges, and it's way way harder. I think there's still an advantage to going fast at the sort of low intermediate tier where you're still using markers.
- Arnavion 4y agoYou mean without clearing any edges, right? As in you only left-click edges, not right-click them? I used to do that too. I haven't played in over a decade, but IIRC it was relatively easy to do that on the honeycomb and octagonal types (because most edges need to be left-clicked) and on the triangular type (because it has the fewest edges per tile).
- FeepingCreature 4y agoAh yeah.