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Yup. As an aspiring indie game dev i eagerly await large scale emotive text to speech. Being able to write a script and have it "acted" for a fraction of the co
by lijogdfljk 4y ago
Yup. As an aspiring indie game dev i eagerly await large scale emotive text to speech. Being able to write a script and have it "acted" for a fraction of the cost, possibly free if i build it myself, is kinda mind blowing.
- nl 4y agoMicrosoft's latest models are very, very good at this. Try the demos here (and be sure to experiment with the "speaking style" parameter box, and try out the "(Neural) Preview" voices for US English): https://azure.microsoft.com/en-us/services/cognitive-services/text-to-speech/#features https://azure.microsoft.com/en-us/services/cognitive-service...
- account42 4y agoAs a gamer this is also something that I could see having a positive impact as currently the requirement for voice acting a) often limits the amount of text content because it costs to have it voice acted in all supported languages and b) locks in content once the voice acting is done because it would be too costly to redo it for fixed text / questst / etc.
- sheepybloke 4y agoAlso, shout out to the team my Mycroft for Mimic3, their open source TTS model: https://mycroft.ai/blog/introducing-mimic-3/?cn-reloaded=1 https://mycroft.ai/blog/introducing-mimic-3/?cn-reloaded=1