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I don't think you've ever been an EE who worked in any of those areas; I worked in Microwave & RF. Yes, it is child's play -- because you keep doing the same t
by GeorgeTirebiter 4y ago
I don't think you've ever been an EE who worked in any of those areas; I worked in Microwave & RF. Yes, it is child's play -- because you keep doing the same things over and over.
As for javascript kiddies ---- I suppose you're right, I don't know. And I share your frustration with a new framework solving the same problems we fixed 20 years ago. I get that.
However, CS that drives the world forward -- that stuff --- is not 'turning the crank'. To the extent that any profession is 'turning the crank' --- that is the extent to which some automated systems will be doing that soon enough.
I've done EE, RF, Analog, Digital and much more. That stuff is trivial (and I mean trivial) compared with, say some of the stuff that this guy does https://en.wikipedia.org/wiki/Fabrice_Bellard https://en.wikipedia.org/wiki/Fabrice_Bellard
I can tell you where the 'hard stuff' is in EE: it's in getting to electronic devices & circuits that perform near the limits of what physics allows. Extremely low noise, extremely fast switching, extreme power, those areas. And, yes, those folks have to be clever. Generally, most of those people are building chips, not doing what normal EEs do -- which is connect chips together --- and gluing chips together is trivial, this is my point.
Maybe it's just easy for me, that's possible. But I'm not that smart, so I dunno.
There is a reason Marc of a16z says Software Eat World, and not EE Eat World.