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Unreal Engine mostly uses GC for game world objects. Only C++ classes that inherit from a special base class and opt-in are subject to GC. If they used GC for e
by dataangel 4y ago
Unreal Engine mostly uses GC for game world objects. Only C++ classes that inherit from a special base class and opt-in are subject to GC. If they used GC for everything the performance would be much worse.
- mhh__ 4y agoSure, but I'm saying that most C++ code in the wild is probably firmly in the former category.