3 ms·
Wow, 10s of CPU? This is just for intersecting and slicing polygons? How many polys are we talking about, typically?
by extension 15y ago
Wow, 10s of CPU? This is just for intersecting and slicing polygons? How many polys are we talking about, typically?
- 4ad 15y agoTinkercad kernel is not polygon based, that creates a lot of problems, it's voxel based.