4 ms·
so it picked the best moves on time? that's super cool. but how's it etiquette?
by shreyshnaccount 4y ago
so it picked the best moves on time? that's super cool. but how's it etiquette?
- Melting_Harps 4y ago> so it picked the best moves on time? that's super cool. but how's it etiquette? Having played GT since it's inception, and been involved in motorsports and used GT to learn a few tracks before GT Academy became a thing: on the track you have to have a certain degree of respect for your fellow riders/drivers, these are extremely dangerous machines capable of lots of harm from carelessness or even a simple mistake so being erratic makes you an extreme liability on track; in a game it's less so, and shunts without consequences don't require you to put forethought into an overtake on a banked/cambered turn or late breaking on an uneven/worn part of the track, or taking a certain line to prepare for another move 3 turns ahead etc... and I'm guess this AI has learned from this just like you would if you were about to make contact or potentially wreck on track which REALLY hurts. The thing is, the crash may not even be the most damaging thing that happens because fights break out after a crash as well since so much adrenaline is pumping through your body and motorsports tends to attract lots of risk taking hot-heads--their are exceptions. So even if you think you are above learning the why, you will soon learn why it's practiced one way or another. The etiquette component of on-track behavior is almost never present in online play because of that absence and it's why I've always had certain reservations with just assuming a person with sim only experience can be allowed on track with out some track experience before hand--sims are extremely useful and amazing in their feedback but it's not a full replacement. The Nismo GT Academy was cool because it combined both and made a few decent GT drivers in the process. I think it's the old adage that 'slow is smooth, smooth is fast and speed is the economy of motion' which has allowed many smoother drivers/riders who use this to excel in their field and dominate: Alain Prost, Jorge Lorenzo come to mind.
- shreyshnaccount 4y agoah, makes sense, thanks for sharing :)
- rkangel 4y agoOne extra observation I would make on top of the sibling's detailed answer is why I believe iRacing is by far the best online racing game. iRacing has an MMR value called iRating which is used to match you against drivers of a similar skill level (like every online game) but it also has the unique concept called 'safety rating'. Safety rating is based on your 'incidents per corner' over some recent history of corners (in the 1000 to 10000 range). Safety rating controls which official racing series you're allowed to enter - higher level stuff like F1 cars requires a better safety rating than the entry level Mazda MX-5. Having the need to maintain (or improve) this safety rating gives the 'risk' incentive to drivers which most online games are lacking. In real racing a desire not to put your car into a wall at high speed controls how dangerously people drive, but that risk doesn't exist online and so in a lot of games (e.g. the F1 games) people attempt stupid dive-bomb overtakes, take out their competitors and make it less fun to play. Safety rating puts that incentive back. It's not perfect of course, but it does help iRacing feel more 'real' and 'fair'.