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I'll add that this makes preservation a lot easier. For example, there's the 64DD. It's a disk drive peripheral for the N64. It's Japan-only--for various reaso
by klodolph 4y ago
I'll add that this makes preservation a lot easier.
For example, there's the 64DD. It's a disk drive peripheral for the N64. It's Japan-only--for various reasons.
Some people thought it would be difficult to emulate. Nope, it turns out it's basically just some disk I/O. Games are just data.
- iamevn 4y agoData which, with fairly simple patches, can be run from the same flashcarts you can run normal game data from!
- kbeckmann 4y ago64DD is something we would like to support fully eventually. Since the cart code is all written in C (+PIO), it opens up a lot of flexibility for implementations like this. Not everyone is well-versed in verilog/HDL, but there's plenty of C-coders out there, and iteration time is really fast (build-depoly-test cycle).