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I feel like the biggest problem is the lack of "tooling" (not necessarily in the strict software sense) for doing iterative designs. In software development, w
by necovek 4y ago
I feel like the biggest problem is the lack of "tooling" (not necessarily in the strict software sense) for doing iterative designs.
In software development, we've already developed approaches on how we can iteratively deliver features (sometimes half-baked or "unfinished", but still delivering "value"), and we've developed an understanding that this is how we get to a final solution (and an understanding that we might need to cut scope, and any one of those iterations might be the final result for the time being).
Even with all the rage tools like Figma get, it still requires each designer to come up with an approach that will effectively communicate intermediate usable design steps on their own, and it feels like that's still missing with most designers.
Perhaps the agency background that a sibling comment mentions is what's part of the problem, but just like with "design systems", I am sure even better "tools" are going to come soon as this problem is better articulated and taken upon by designers working embedded into software teams.