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The great thing about systems like LOGO are that you can even implement them without a computer! A really easy way to get kids excited about programming is havi
by pradn 4y ago
The great thing about systems like LOGO are that you can even implement them without a computer! A really easy way to get kids excited about programming is having them give LOGO-like instructions to "robots", their classmates, parents, or teachers. There's the extra fun factor of reversing roles of authority in such a setting.
I've helped teach CS to high schoolers for a few years. In some years, we've used visual systems like this. In my experience, they help kids get started with programming really easily. They can slowly learn more and more programming concepts with immediate visual feedback. But, in all classes, they get stuck in learning to abstract or plan solutions ahead of time for more complex problems. That's a hard jump with every method of teaching CS, though. In a sense, the immediacy of visual programming can make it hard for them to slowly develop long-range planning and reasoning skills. I'm not sure if a purely symbolic approach is better, still. I do think a bit more practice-oriented learning may help - think multiplication table worksheets.
- 8ig8 4y agoBig Traks follow Logo-like programming. I loved mine… https://en.wikipedia.org/wiki/Big_Trak https://en.wikipedia.org/wiki/Big_Trak
- dtagames 4y agoI almost lost my mind over the idea of a "programmable toy" when Big Trak came out. I loved it but not really programmable enough, right?
- jazzyjackson 4y ago16-command memory, looking it up. Apparently it's pretty easy to drop in an Arduino and go from there! Cool video: https://youtu.be/D-guBA1_T_Y https://youtu.be/D-guBA1_T_Y