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Yeah for mobile it was always: - "Just do the same as iOS" when asking about Android - Hardcoded assumptions about layout size (less an issue now since iOS is
by JamesSwift 4y ago
Yeah for mobile it was always:
- "Just do the same as iOS" when asking about Android
- Hardcoded assumptions about layout size (less an issue now since iOS is more fragmented than before)
- Not handing edge cases, especially long string lengths
- Way overusing opacity (or blur before apple gave tools for it) which tanked performance for an absolutely minimal visual flourish
- Terrible tap targets
- david_allison 4y ago> Terrible tap targets See if you can get your designers/developers to install Google's Accessibility Scanner[0]. It brings tap targets and accessibility to the front of their minds when working. [0] https://play.google.com/store/apps/details?id=com.google.android.apps.accessibility.auditor https://play.google.com/store/apps/details?id=com.google.and...