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Align the teams on things they both value: system thinking. The best way I've found to get designers and developers to produce 1+1=3 outcomes is to show develo
by Erik-Kjell 4y ago
Align the teams on things they both value: system thinking.
The best way I've found to get designers and developers to produce 1+1=3 outcomes is to show developers the design system (styleguide) and show designers a development process (functionality > fixes > finesse) that works.
Inertia slows team progress when designers hand off fully-finessed, high-fidelity screens that would take considerable time to implement.
Instead, ask your design team to start with functional lo-fi designs so engineers can have a basic UX/UI to dev against. The audience for the lo-fi is mainly internal, think pre-release/private alpha.
Some of the early development work is around feasibility, which doesn't require all the finesse designers value.
After you have functional lo-fi's, the design team can ship mid-fi screens that have fonts, colors, etc. Hold off on gradients, shadows, and micro-interactions. Lottie animations can come later.
At this point, you can start user-testing features and validating each hypothesis. It's much easier to iterate development on mid-fi's vs. hi-fi's. Especially when you need to make changes. Making changes at the mid-fi stage de-risks your startup.
Now you've done design and development in tandem and you don't need long design cycles that take forever to implement and de-motivate developers.
Nothing will motivate developers to implement your polished hi-fi screens more than having a validated product.
Hope this helps! @erikkjell