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I don't have any experience with AIR for mobile, but on the desktop it's a sad second-class citizen, only slightly more featured than wrapping your website in a
by cowpewter 15y ago
I don't have any experience with AIR for mobile, but on the desktop it's a sad second-class citizen, only slightly more featured than wrapping your website in a site-specific browser like Prism, and no longer fully cross-platform since Adobe decided to stop releasing updates on Linux. I really wanted it to be awesome, but it's not.
I do agree though, that complex browser apps just don't work on mobile Flash. I had been hoping that maybe somehow Adobe would get it to work, but obviously they haven't. And now, officially, they won't keep trying.
- hrktb 15y agoI am still longing to see how it goes, but there seems to be more and more "second class citizens" everywhere. While iOS would be the major platform for heavy applications, lightweight utility apps get more and more developped in a cross-platform manner. And as a user I don't feel a great loss, since the apps are more often updated and are OK for the job. Being a second-class citizen should be less damaging now than at the time we were running clunky java or Qt apps on windows or OS X, like a few years ago. At least we'll get used to it, and it might become the norm for a whole class of apps. For the position of AIR...it's compile compatible with iOS, android, it has a runtime on Playbook and the upcoming BBX, it seems to be OK on windows phone as well. I have the feeling that it is where "we" really wanted to see Flash move forward. Not as an HTML extension, but as a real immersive platform.