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With my kids the popular creative tools are: Super Mario Maker (Switch), Game Builder Garage (Switch), Minecraft (everything). Book Creator, Procreate, GarageBa
by interpol_p 4y ago
With my kids the popular creative tools are: Super Mario Maker (Switch), Game Builder Garage (Switch), Minecraft (everything). Book Creator, Procreate, GarageBand, Pages, Keynote and iMovie (iOS)
My kids end up using a mix of "kid friendly" software (especially when it relates to game making or coding) and regular software. The regular software they use typically relates to schoolwork and is usually on iPad: Procreate for drawing and painting, Google Docs or Pages for word processing. Book Creator / Keynote for class presentations
It seems like the kid-friendly software still exists, but has shifted from word processing and painting to coding and game making
- II2II 4y ago> It seems like the kid-friendly software still exists, but has shifted from word processing and painting to coding and game making Thankfully! I remember managing a classroom computer lab around 2010. The challenge was to get often buggy educational software from the mid-1990's to run under Windows XP, since the mid-1990's was when most of the software with any educational merit was developed. There were a handful of contemporary standouts, like Scratch and TuxPaint, but they were scarce. (The children may have loved KidPix, but it was nearly impossible to teach with since they were fixated with the animated effects.)
- spideymans 4y ago> The children may have loved KidPix, but it was nearly impossible to teach with since they were fixated with the animated effects. KidsPix was the greatest :)
- II2II 4y agoI'm sure those kids thought that TuxPaint was the greatest too. It's pretty easy to tell when something engages children since their work goes from meh to wow, a six year old did that?!