3 ms·
Nice, but the example is unfair, you can make rect tiling look just as good.
by ajuc 4y ago
Nice, but the example is unfair, you can make rect tiling look just as good.
- capableweb 4y agoWith a single texture and without wasting a bunch of performance modifying/filtering it on the fly? How exactly? Would make a great addition to this discussion :)
- agweber 4y agoI wonder if having a single texture and randomly rotation it with blending the edges on a square grid would look just as good or not. The texture would just have to be larger than the tile it covers
- hypertele-Xii 4y agoIn another comment this was linked: https://iquilezles.org/articles/texturerepetition/ https://iquilezles.org/articles/texturerepetition/ It does waste performance, that's unavoidable.