3 ms·
You don't get the typical visual repetition of features along X/Y lines
by pugworthy 4y ago
You don't get the typical visual repetition of features along X/Y lines
- jayd16 4y agoYou could use world position (or just some non-uniform sampling) to offset the UVs and get a similar effect, no? Is hex significant or is it just one of any number of ways to break up the uniformity?
- carbadtraingood 4y agoIn practice, yes, it's very common to use a shader to sample the texture with some rotation and noise. Most games have a shader level implementation to address this, and we've done that for a decade at least. See: https://iquilezles.org/articles/texture https://iquilezles.org/articles/texture repetition/ for a good breakdown on some techniques.
- adamrezich 4y agothe URL should have been https://iquilezles.org/articles/texturerepetition https://iquilezles.org/articles/texturerepetition but this is indeed a great resource