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> Also great is MPV's support for arbitrary OpenGL shaders. This can include very complicated shaders, e.g. real-time neural network upscaling: Holy shit, I ha
by capableweb 4y ago
> Also great is MPV's support for arbitrary OpenGL shaders. This can include very complicated shaders, e.g. real-time neural network upscaling:
Holy shit, I had no idea about this (that mpv could load OpenGL shaders nor that there is shaders that do RT neural upscaling), literally blowing my mind.
- leeoniya 4y agocheck this out: https://github.com/TianZerL/ACNetGLSL https://github.com/TianZerL/ACNetGLSL
- neurostimulant 4y agoWow this one produces even sharper images. Thanks!
- mrob 4y agoFor line art, try "FSRCNNX_x2_16-0-4-1_anime_enhance.glsl": https://github.com/HelpSeeker/FSRCNN-TensorFlow/releases/tag/1.1_distort https://github.com/HelpSeeker/FSRCNN-TensorFlow/releases/tag... Or if you don't want noise reduction, try "FSRCNNX_x2_8-0-4-1_LineArt.glsl": https://github.com/igv/FSRCNN-TensorFlow/releases https://github.com/igv/FSRCNN-TensorFlow/releases (in checkpoints_params.7z) Both are IMO sharper and more accurate than ACNet.