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The Kinect is a great example of using the most expressive form of interaction we have - our entire body. It's the right idea. The latest updates even do facial
by psychotik 15y ago
The Kinect is a great example of using the most expressive form of interaction we have - our entire body. It's the right idea. The latest updates even do facial recognition (identify muscle movement). Too bad it doesn't scale to smaller devices/cramped objects. I wonder how small kinect-like tech has to get before it makes its way into smart phones, etc.
However, I think voice might be a more expressive medium there, even better than touch. Imagine being able to detect sarcasm, inflection, accent, etc!
- Tsagadai 15y agoI think Kinects/distance detectors are still very young technology. Imagine how far it could be pushed with just engineering. A very high resolution detector could identify facial expressions, smiles, grimaces, smirks, a whole gamut of emotional inputs. Push the resolution even higher and you could use iris movements to zoom in and out based on what the user is trying to look at. Voice control was omitted from the video, I don't really understand that. I still think natural language is potentially the best mode of interaction and other modes would be secondary after that.
- ghurlman 15y agoThat research and engineering is already underway: http://www.youtube.com/watch?v=JHL5tJ9ja_w http://www.youtube.com/watch?v=JHL5tJ9ja_w
- Tsagadai 15y agoThat research is interesting but this was the sort of research I was thinking about: http://www.youtube.com/watch?v=JkBh71zZKrM http://www.youtube.com/watch?v=JkBh71zZKrM The plan seems to be to make more RGBZ CMOS chips (cameras with range sensors built in). Once the R&D is more available we will start seeing more than just Kinects and engineering improvements (like the Megapixel race to get more and more in smaller form factors).
- davmar 15y agotl;dw
- jacobolus 15y agoThe Kinect is a very cool input device, but it has a lot of the same problems as “pictures behind glass” touchscreens: in particular, it doesn't provide anything like the experience of manipulating real objects: texture, resistance, weight, &c.