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It sounds to me like you're saying: (a) WebGPU could be dangerous anyway, so why not just expose Vulkan entirely with no safety? (b) Committee-designed APIs a
by slimsag 4y ago
It sounds to me like you're saying:
(a) WebGPU could be dangerous anyway, so why not just expose Vulkan entirely with no safety?
(b) Committee-designed APIs are always doomed to fail, equally Google/Apple/Intel's fault, they won't ever ship a non-MVP anyway, 'so why bother' I presume?
(c) Console vendors are pushing server-side rendering pixel streaming too, so we won't have any control over our devices ultimately in the future anyway - so none of this matters.
If those are the arguments, I'd rather have WebGPU than not have it, personally.
- pjmlp 4y agoYou misread (C), server side rendering is the only way we will ever have modern 3D APIs on the Web. Looking forward to WebGPU support on ShaderToy, pity we will have to rewrite all shaders to Rust flavoured WGSL.