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For some reason this doesn't seem to translate to games, or at least I'm not familiar with any good kids games without audio cues. Not sure why that is, maybe b
by mysterydip 4y ago
For some reason this doesn't seem to translate to games, or at least I'm not familiar with any good kids games without audio cues. Not sure why that is, maybe because the player is in control and the camera isn't as easily able to control the view of the narrative?
- agd 4y agoJourney is a great example of a narrative game which doesn’t use verbal communication.
- CharlesW 4y agoThe Sims games franchise also famously uses “Simlish”. https://en.wikipedia.org/wiki/Simlish https://en.wikipedia.org/wiki/Simlish https://www.polygon.com/22891664/the-sims-similish-maxis-studios-electronic-arts-ea https://www.polygon.com/22891664/the-sims-similish-maxis-stu...
- Nition 4y agoA long time ago now, but The Neverhood did non-verbal physical comedy well. It's a point-and-click puzzle game.
- deleted 4y ago[deleted]
- rubinelli 4y agoEarly Lego games made great use of intonation and miming for their gags and storytelling. For example, this is their version of the famous "I am your father" scene: https://www.youtube.com/watch?v=fvX3MaFB9TI https://www.youtube.com/watch?v=fvX3MaFB9TI
- Jaruzel 4y agoFor me, something was lost when they added voice dialogue to the LEGO games. I much preferred the earlier games that had no real dialogue.
- RedNifre 4y agoWario Land had a very expressive ending without language: https://youtu.be/dx_VEj0n_d4?t=11457 https://youtu.be/dx_VEj0n_d4?t=11457