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To make matters worse the Mac ports were often not as optimized as the PC versions often leading to worse performance than the PC version on the same hardware.
by goosedragons 4y ago
To make matters worse the Mac ports were often not as optimized as the PC versions often leading to worse performance than the PC version on the same hardware. And before Steam started selling Mac versions they were often more expensive and several months old. I distinctly remember seeing SimCity 4 as a "new" release for Mac in the local Mac shop for over twice the price of what I had paid for it on PC a few months prior WITH the expansion pack.
- Jcowell 4y agoMaybe there’s a market for a company that specializes in porting, maintaining, and updating PC ports. Maybe even a Marketing that markets Mac Studio performance if it’s good enough. If the company is successful enough perhaps a deal can be made with Apple.
- chaostheory 4y agoThat company has existed for well over a decade now. It’s Aspyr. While they’re still at it, even they know that it’s not going to lead to anything big.
- rsfinn 4y agoTwo such companies: Feral Interactive as well.
- chaostheory 4y agoMy memory might be off, but I think they’re the same company. Aspyr might have purchased them a while back
- 7speter 4y agoI’ve been wondering how hard it would be to port(?) proton to the mac? Surely theres a version of the vulkan api available for macs?
- agret 4y agoNot just optimizations to blame, MacOS shipped with an extremely outdated OpenGL and Apple refused to update it. This caused many projects to drop support for MacOS entirely.