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I remember back when I messed with D3D (around 8?) I was surprised to learn this is how the Debug build mode of it works. In Debug you can completely screw up y
by XorNot 4y ago
I remember back when I messed with D3D (around 8?) I was surprised to learn this is how the Debug build mode of it works. In Debug you can completely screw up your pipeline and scene handling and...everything will work just fine. Or appear to. Switch to a Release build and all those failures are suddenly very obvious - and this is almost exactly what you wouldn't want.