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Amiga, huh? The Commodore 64 had smooth parallax scrolling in 1986 without any hardware acceleration. Instead, they used a trick where they rolled the characte
by bouncycastle 4y ago
Amiga, huh?
The Commodore 64 had smooth parallax scrolling in 1986 without any hardware acceleration. Instead, they used a trick where they rolled the character set definitions, eg. https://www.youtube.com/watch?v=iHrmjP6D1OU https://www.youtube.com/watch?v=iHrmjP6D1OU
More advanced examples appeared later. eg "Flimbo's Quest" in 1990 https://www.youtube.com/watch?v=SiCxXMquPKs https://www.youtube.com/watch?v=SiCxXMquPKs
This video has an explanation for how it worked https://youtu.be/DQpLAIkNVLE?t=165 https://youtu.be/DQpLAIkNVLE?t=165
- boomlinde 4y agoI think it's unfair to say that it's "without any hardware acceleration". These tricks work because the VIC-II can unburden the CPU a lot by letting it work with character cells and character definitions instead of individual pixels, and in Parallax, all the CPU needs to do to create the parallax effect is to redefine the 32 bytes that define the background characters. I didn't know that Flimbo's Quest trick, that's cool!