3 ms·
it's not so much the running processes, as it is the unpredictable nature of scheduled tasks which do things that just suck performance away from games. those
by naikrovek 4y ago
it's not so much the running processes, as it is the unpredictable nature of scheduled tasks which do things that just suck performance away from games. those things often run with very odd priorities and very odd schedules or triggers. Also, when games are run and windows doesn't really get to see the mouse move normally because the game has captured it and controls it, windows sees this as "idle" time in some ways, and will handle background activities via the task scheduler. in any use pattern that is not gaming, this is the correct behavior.
a windows OS mode that is single user, networked, and meant for limited use (so background housekeeping windows tasks run after you exit or reboot out of this mode) would be pretty ideal, not just for raw performance (which would be measurable, but not the main goal) but to avoid apparently random decreases in performance due to Windows deciding to do something, or suddenly needing to deal with an authentication request dealing with mapped drives, or something.
Basically, Windows needs a "Game Console Mode".
- lmz 4y agoThey already sell systems with that preinstalled. It's called an XBox.
- ajolly 4y agoFyi Windows does have a game mode that will do some of those things. If you want to get super crazy, I'll boot a second copy of Windows off of a vhdx file that's stripped down if I want extra performance. With a little bit of work you can even clone the sid of your main os, and symlink most of your existing files and info, so it's almost identical to your main OS. Calyp.to's guide is one of the best I've seen for stripping windows down to reduce latency. https://docs.google.com/document/u/0/d/1c2-lUJq74wuYK1WrA_bIvgb89dUN0sj8-hO3vqmrau4/mobilebasic https://docs.google.com/document/u/0/d/1c2-lUJq74wuYK1WrA_bI...