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Yeah, I know all these terms, but I only learned them from working on the PS4 for a long time. Even those quite familiar with graphics might struggle to read th
by Jasper_ 4y ago
Yeah, I know all these terms, but I only learned them from working on the PS4 for a long time. Even those quite familiar with graphics might struggle to read this article.
GS = geometry shader, and it's main gimmick is allowing you to generate triangle topology on the GPU. So that's why it should be "obvious" that a GS lane can control more than one output vertex. GS was also a terrible idea, because it's slow.
- jayd16 4y agoHey, geometry shaders can be awesome but they do have limited use. I guess it might fall out of favor if we end up with Nanite taking over.
- ninepoints 4y agoThem falling out of favor has nothing to do with nanite FYI, and you would not want to use GS for any of the benefits a tech like nanite gives you because it's far too slow. We've all moved to CS for that sort of things if you can't rely on AS/MS