4 ms·
> There's quite a bit of overhead in calling out from WASM to the DOM; how are you making WASM faster? If you check out the code, you will notice that wasm isn
by azangru 4y ago
> There's quite a bit of overhead in calling out from WASM to the DOM; how are you making WASM faster?
If you check out the code, you will notice that wasm isn't talking to the DOM. Its purpose is to generate the image data as a Uint8Array, which is then passed to the canvas [0], same way the javascript implementation does it
[0] - https://github.com/dmaynard/chaos-screen-saver/blob/93187f843386e289994777b5d6d097c6e26d7ae3/src/components/ChaosCanvas.vue#L559 https://github.com/dmaynard/chaos-screen-saver/blob/93187f84...
- gwbas1c 4y ago> If you check out the code That's why you need an "about" blurb.