4 ms·
Loved Scorched Earth. Had this fun bug/feature related to the weapons market. Between rounds you used your earnings to buy more weapons for the next round. Ther
by staplung 4y ago
Loved Scorched Earth. Had this fun bug/feature related to the weapons market. Between rounds you used your earnings to buy more weapons for the next round. There was an option to make it a "free market" which meant that the prices would get jacked on the weapons that you bought most often. But - and I didn't know this at the time - the price of an item was represented as a signed int so if you jacked the price high enough (which didn't take long) the price would flip over to a very high magnitude negative number and they'd literally pay you to take the nukes/MIRVs/dirt-bombs/napalm off their hands. Good times.
- johnnylambada 4y agoOne of my favorite games of all time, begin (a text based Star Trek game) has a similar bug where you could warp in the negative direction at infinite speed. I still remember the commands: w 90 -100, f a t. (warp 90 degrees at warp -100, fire all torpedoes!). Assuming the enemy was 270 degrees from you —- you’d fly the ship backwards at them! https://en.wikipedia.org/wiki/Begin_(video_game) https://en.wikipedia.org/wiki/Begin_(video_game)
- JoeAltmaier 4y agoI know the guy who wrote that - Tom Nelson. I don't think he knows this bug! I'll let him know (he's rewriting it in a client-server version for multiple players).
- fennecfoxen 4y agoBugs aside, the Free Market mode makes for a really nice dynamic where you had to get good at all sorts of different tactics and weapons, instead of just being good at one of them.
- LocalH 4y agoAt my school, I just did the more pedestrian hack of editing the config files to change the prices of the expensive items XD