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A long time back, for me it was Wolfenstein-style 2.5D rendering. I first wrote it in Perl 4 - MacPerl using quicktime (quickdraw?) on a pre-OSX Mac (System 9 p
by bigiain 4y ago
A long time back, for me it was Wolfenstein-style 2.5D rendering. I first wrote it in Perl 4 - MacPerl using quicktime (quickdraw?) on a pre-OSX Mac (System 9 probably). Just a "move around in a space" type demo rather than a game. The "2.5D" referred to the tricks that let you go up and down stairs/ramps, but you could never go above or below another navigable space.
Rewrote it in at least Java (applet and standalone), Z80 assembler, Pascal, PHP, Python, JavaScript, C - and from memory gave up and failed to get it working in 486 assembler and 68k assembler.
It's been at least 10 or 15 years since I tried. Maybe I need to see if I still have the chops to get it working on Arduino or RP2040 or something...