3 ms·
As for nitty gritty graphics, I highly recommend https://pikuma.com https://pikuma.com. They have free and paid courses, and go into a lot of the in-depth aspe
by mikercampbell 4y ago
As for nitty gritty graphics, I highly recommend https://pikuma.com https://pikuma.com. They have free and paid courses, and go into a lot of the in-depth aspects you wouldn't get from using a web framework like I typically do.
As for game mechanics, Wikipedia is a surprisingly solid resource. I mean, it's expected that these things are covered, but the depth is amazing. Check out this page for example!
https://m.bulbapedia.bulbagarden.net/wiki/Damage https://m.bulbapedia.bulbagarden.net/wiki/Damage
For in depth game mechanics, I'd check out Dragonfly Cave, as they cover so much of it, too!
https://www.dragonflycave.com/ https://www.dragonflycave.com/
To study the ROM, and how the 1st Gen games work, I recommend this article, which covers the mechanics of the bit level organization of the first games
https://www.smogon.com/smog/issue27/glitch https://www.smogon.com/smog/issue27/glitch
I would love to make a game that compiles down to almost nothing like GameFreak initially did.
- debugnik 4y agoI'm sure it's just a typo, but that's Bulbapedia, not Wikipedia. Got surprised for a moment.
- mikercampbell 4y agoOh jeez, you're totally right :sweat: