3 ms·
Any SDL tutorial out there, I guess? There are kinds of games where simply having a input handling function, logic tick function and draw function executed in
by seba_dos1 4y ago
Any SDL tutorial out there, I guess?
There are kinds of games where simply having a input handling function, logic tick function and draw function executed in a big loop is pretty much all you need, and I assume that's what GP is talking about. I like to write games this way on game jams and it serves me well.
OTOH, there are also kinds of games that I simply wouldn't dare to write this way without figuring a solid abstraction out first, and things like ECS can often fit pretty well for that.