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If you're just talking about some models or sprites, can't you just buy them wherever in any file format Godot supports and import them? Ok, you might have to s
by wly_cdgr 4y ago
If you're just talking about some models or sprites, can't you just buy them wherever in any file format Godot supports and import them? Ok, you might have to spend a bit of time wrapping them in Godot's nodes, but it seems like that would be quick and trivial
- TulliusCicero 4y agoOkay, and is there an ecosystem that makes it trivial to find, buy and import such assets? How big and well designed is that store? "You can technically do the same thing if you squint" misses the point.
- wly_cdgr 4y agoSure, but there IS such an ecosystem. For example, for 3D, there are sites like TurboSquid, which shows up on the front page of a Google search for "3d model asset store"
- overgard 4y agoI mean, you can do that, but you have to consider a lot more things: - Are these assets authored in a way that's friendly to my game engine of choice? IE, will the materials import correctly, will animations be correct, are things scaled properly, is the Z axis up or is it forward, etc. Having dealt with importing files between various engines and 3d modelers, seamless importing and exporting is no small thing. - What's the license, and are the licenses standardized? Do I have to pay royalties or record attribution? - What's the selection on these sites? Do I have to enter my payment info into like 20 different sites? - This also only covers art/sounds. Unity has a huge selection of code assets that are incredibly useful. None of those are insurmountable of course, but having one place that solves all those problems is great.