4 ms·Why not just use the native GD Script? IMO is far easier and cleaner to read than C#.by hitpointdrew 4y agoWhy not just use the native GD Script? IMO is far easier and cleaner to read than C#.joemi 4y agoI think the article mentions it because Unity primarily is with C#.mindwok 4y agoTwo reasons I can think of: 1. C# in Godot is faster than GDScript. 2. The type safety features of C# are a bit more mature (and non-optional) for C#