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If you're doing high-end 3D stuff, Godot 3.x will probably disappoint you anyway. If you're doing graphically simple games with a complex simulation under the
by TillE 4y ago
If you're doing high-end 3D stuff, Godot 3.x will probably disappoint you anyway.
If you're doing graphically simple games with a complex simulation under the hood (everyone loves RimWorld as an example), then you don't really benefit from an ECS that's tightly integrated with the engine. You just do all that stuff however you want, and use the engine as an I/O layer.
- debacle 4y agoIf I want a system that supports plugins, etc, and there's no uniform way of doing that, then I'm doing things from scratch, though.
- brundolf 4y ago> If you're doing high-end 3D stuff, Godot 3.x will probably disappoint you anyway Maybe 3.x, but I've seen/read some exciting stuff about 4.0's graphics engine