5 ms·
> How does Godot compare? Are highly threaded features out of the box? Ish. But Godot very much embraces OO. Everything is a node extending another node with
by Mikeb85 4y ago
> How does Godot compare? Are highly threaded features out of the box?
Ish. But Godot very much embraces OO. Everything is a node extending another node with messages passed between. But IMO it's OO done right.
- debacle 4y agoOO doesn't matter if you want to simulate 100k objects at once without slowdowns.
- Mikeb85 4y agoAnd how many games actually do that? Also, if you really want, with Godot you can bypass the scene node system and also just use C++.
- berkut 4y agoECS on its own doesn't always help - it's not a magic bullet for every situation: sometimes you need to use spatially-aware data structures / acceleration structures for those type of "queries", and vanilla ECS (i.e. similar to a DB in terms of queries) doesn't always help you in these type of situations.