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Maybe it's because writing C# in Unity is really just using the Unity SDK and not writing actual C# code, but I wouldn't want to hop over to Godot just because
by prophesi 4y ago
Maybe it's because writing C# in Unity is really just using the Unity SDK and not writing actual C# code, but I wouldn't want to hop over to Godot just because it supports C#, as learning it was born out of necessity and was never an enjoyable experience. I'd be much more interested in their GodotScript or plugins for other languages I'm familiar in.